Why should you care about the Open Web, part 2: Open Web as game development platform

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Not The User's Fault

OK, let’s say I’m an amateur game developer. I’ve got an idea for a computer game where players build and manage a space colony and terraform an alien planet. I’d like to write it as a hobby project and play it against my friends.

First thing I gotta do is pick a platform. What are my options?

In theory, I could develop for a video game console. But that means super-expensive software development kits, and hardware-specific programming techniques, and besides, the company that controls the console will get to decide whether to allow my game or not. Console games are not practical for a hobbyist developer. I’d better write a computer game instead.

I could write my game for Mac OS X, using Cocoa or whatever. I’d have some pretty snazzy developer tools for building my user-interface, but only Mac users would be able to play it; that’s a pretty…

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Why should you care about the Open Web, part 2: Open Web as game development platform